Photo credit to Pelgrane Press.
Seeing how the Dragon Empire is a half-finished world, I was very pleased about this little face etched into the bottom part of the map having some shred of a story to work with. I’m frightened to imagine what kind of fiend that Gorogan once was, but fear is more intriguing in a fantasy setting.
Gorogan’s Maw is more of a mountain than a demon in the 13th Age. The story is that Gorogan was a massive demon that was ripping his way up through the Abyss and almost got out into the world. Though the exact means are something of legend, he was petrified before his wrath could be unleashed. Lucky for us, the Dragon Empire is still standing and we now have some superbly amazing nightmare fuel for a campaign! Demons still come out of his cavernous mouth now and again and if the rumors are to be believed, the Diabolist makes frequent visits. Whether she’s amused or sad, well, that’s up for debate. Why don’t you ask her?
With this snippet of info about this interesting structure, we can start to build some pretty cool adventures with this geographic location as the focal point. The easiest route, or perhaps most obvious, is that Gorogan’s Maw, and the apparent body/corpse that exists underground, becomes one gigantic, hellish dungeon. The more difficult question to answer would be; Why are the players going there? There’s gotta be some adventure hooks we can pull from this. Due to the immense scope of this particular location, I would say that going inside of Gorogan would be a higher tier set of adventures. But then again, 13th Age is designed for heroes, is it not? It would be hard to swing it without nerfing the living (unliving? infernal? I’m not sure) hell out of many of the demons and devils, but if all you care about is the sheer epicness of it, go for it.
One thing to note, just to give the idea of Gorogan’s Maw a little more depth, Horizon is very close by. One of two things could be true:
Horizon from 13 True Ways
In the grand scope of things it’s not entirely important, but they can be rather interesting to talk about with curious player characters that want to know more.
Adventure hooks for traveling to Gorogan’s Maw:
Well, that’s all I can muster up at this point to give people some fuel for an awesome campaign or adventure centered around Gorogan’s Maw. Let me know how you use it and how the players dealt with it!
Stay Metal \m/
Category: 13th Age, GM/Player AdviceTags: 13th Age, adventure, advice, archmage engine, campaign, creativity, D20, demons, devils, dragons, fantasy, game master, gaming, GM, Gorogan's Maw, heavymetalgm, history, icons, ingenuity, magic, magic items, musings, Pelgrane Press, pit fiend, rambling, RPG, story, story telling, tabeltop, tabletop, The Dragon Empire, thoughts