Category: GM/Player Advice

Gaming in a New City

Moving to a new place is tough, especially when it’s on us and not our player characters! Today, I took a look at some possible solutions for both of those situations.

Allegorical Gaming: Weighing Reason

Analyze how some degree of understanding about human reason is important to build an RPG campaign as an allegory.

Equally Surprised

Image source: Bugbear Surprise by Akeiron (Deviant Art)   The GM of any game is often painted like this evil mastermind that has control over a character’s entire life. Whether they’re cruel, merciful, destructive, or kooky, GMs have this sort of divine air about…

The Group That Never Meets

“It’s like herding cats,” is the best description I’ve ever heard of being a GM. Your player characters have their own free will and spontaneous thoughts, trying to get them to go somewhere can be a challenge without forcing them to do so. But…

Campaign Building: The Snowball Effect

Image source: Comics I Don’t Understand This one is a tough subject, as no two GMs are the same. From the ground up, building a campaign is a daunting task, even more so for the more aspiring GMs that want to do this as their…

Grounded Feet

Photo source: Pigs With Crayons   What’s the most common thing you see in an adventurer’s background? Killed parents? Lived off the land until they decided to adventure? Refugee from a fallen city? Players are incredibly good at giving their characters nothing to latch onto….

Themed Battles

image: Cover art of Pelgrane Press’ Battle Scenes: High Magic and Low Cunning   Carefully picking monsters for your encounters can do wonders for the theme and feeling of them. Whether it’s a fight with a hundred copies of one enemy, or a mixed…

Boss Fights

Image: LOTR Balrog by Arkis on DeviantArt   Standing on the bridge above the pit of Khazad-dûm, the wizard in the party turns to confront the Balrog. Do you turn and flee while you have the chance or do you aid him in one final…

Between Quests

image: Brian Vigue Downtime during adventures is always the more awkward and clunky part of any long term campaign I run. My players enjoy role playing, but without direction they just sort of bumble around until something tries to kill them. It’s also a…

Vital NPCs

Non player characters (NPCs) or game master characters (GMPCs) are the bread and butter of information giving in tabletop RPGs. Characters could always go to a library and read up on things, stumble across the answer to a mystery that’s plagued the world for…

Improvisational Gaming

You show up to the table, with a large binder of notes and plot hooks. Your adventure is fully fleshed out, you know every nook and cranny, every person and their motivations/goals. Then you sit down to play, and one of your players decides to…

Investigative Role Playing

Image credit to Wizards of the Coast   Investigative scenarios can be some of the most engaging scenarios in role playing, regardless of genre. Interestingly enough, it’s also one of the most difficult types of adventures you can attempt write. Maintaining balance between withholding…

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