Tag: GM

Allegorical Gaming: Weighing Reason

Analyze how some degree of understanding about human reason is important to build an RPG campaign as an allegory.

Campaign Prep: Trial of the Iron Bear Part 2

Image credit: Forgotten Realms Wikia   Breaking the entire document up by session, here is part 2 of my Trial of the Iron Bear; an adventure that I created for my ongoing 13th Age campaign. In addition, I updated the part 1 comments, as there…

Ald Sotha: A Change in Format!

Image: Legion of Urguan from Lord of the Craft. I had adopted this as the crest of Ald Sotha, years before I started this blog!   Hey everyone! So I’ve been thinking about this Ald Sotha camapaign a lot during the unintentional break my…

Equally Surprised

Image source: Bugbear Surprise by Akeiron (Deviant Art)   The GM of any game is often painted like this evil mastermind that has control over a character’s entire life. Whether they’re cruel, merciful, destructive, or kooky, GMs have this sort of divine air about…

Campaign Building: The Snowball Effect

Image source: Comics I Don’t Understand This one is a tough subject, as no two GMs are the same. From the ground up, building a campaign is a daunting task, even more so for the more aspiring GMs that want to do this as their…

Dragon Empire: Eld

There is not even one sentence about this place in the book, and it’s made my imagination run wild with what it could be. Eld is this little region at the bottom of the map, sandwiched between the mystery of what’s beyond the Dragon…

Unconventional Enemies: Gnomes

Artwork: Gnomes from the 13th Age core rule book by Aaron McConell   Regardless of what game you’re playing, if they have gnomes, they tend to be a little eccentric and whacky. 13th Age is no exception to that rule. The rumors suggest that gnomes are,…

My Gen Con 50 Schedule

Hey there everyone! So the event list is up for Gen Con 50 and I’ll be running some 13th Age games (duh). I’m not sure how fast these will fill up, in any case; If you want to play in one of my games,…

Monster Hunters

image: Deviant Art Factions and organizations make the fictional world go ’round. They help show that the world moves on its own, completely outside the influence of the PCs. That there are actually people with their own goals and ambitions living in the world…

Vital NPCs

Non player characters (NPCs) or game master characters (GMPCs) are the bread and butter of information giving in tabletop RPGs. Characters could always go to a library and read up on things, stumble across the answer to a mystery that’s plagued the world for…

%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this:
%d bloggers like this: